I love this question because, next to the car list, this is probably one of the most hotly debated topics in the studio and on the forums. We have people firmly entrenched in two camps when it comes to how you select events in the game. You’ve likely noticed that we’ve moved back and forth on this ever since shipping our 1st “open world” in Need for Speed Underground 2. We’ve forced players to drive to events in the open world (NFS Underground 2), we’ve allowed players to drive to events in the open world and select them via the Pause Menu/ Map Screen (NFS Most Wanted & NFS Carbon) and we’ve allowed people to only select events through the “race now” feature or the Map Screen (NFS Undercover). I think what I’ve learned over the years is that it’s probably best to give people both options unless the overall meta-design for the game strongly supports one method over the other. For example, if exploration and discovery is a major component or theme in the game, it makes sense to have players physically drive to an event location in the open world as opposed to making a menu selection to start a race. This is also something under consideration for DLC on NFS Undercover in the future.Are they going to be more levels available for multiplayer sprint + circuit races ? Me and my friends are always wishing we could have more multiplayer levels to race on?We are actually planning some pretty interesting things with regards to multiplayer going forward on Undercover…both online as well as offline. I can’t give away too many details just yet but you can expect to hear lots more about this over the coming months.I was curious as to when this patch will be coming out as well as what issues are supposed to be addressed. Also, while I have this opportunity, would you be able to tell me if there will be any upcoming DLC, and if so, any details?The 1st patch for NFS Undercover features a series of performance optimizations to address frame rate inconsistencies and enhancements to the adaptive difficulty logic to accelerate the difficulty curve for the expert players. The patch should be available for download during the second week of February. Keep watching www.needforspeed.com for updates on the exact time and dates. I can tell you that we are definitely going to be supporting Undercover with additional content over the coming months. As I mentioned before, this is the start of a new way that we’re going to be predictably and consistently supporting our titles post-launch going forward. It’s about NFS Undercover today and future titles going forward. You guys in the community are going to play a huge part in determining what is working, what needs improving and what you feel is missing from the game. We are going to do our best to listen to you, share our thoughts with you, frequently interact with you and then consistently deliver great content back to you.Many questions about frame rate and micro-pauses during gameplay.& Too many to list…As I mentioned above, the February patch will definitely address most, hopefully all, of the frame rate issues that some of you have been experiencing. Going forward, we want to engage the community for your feedback on the game and try to address any and all comments that you have. Thanks for all the great questions relating to the 1st patch…I apologize if I wasn’t able to answer your question directly but we tried to group the questions into themes and I think the answers above addressed the majority of the questions and/or concerns that you had. I look forward to speaking with everyone again really soon. Download the patch, play the game some more, encourage your friends to get online (or back online) and let me know what you think. On that topic, I’d love to hear your recommendations for future title updates and DLC. What would you guys like to see the most in the coming months?
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